STARC-207488
Description
F7A Mk1 Locked Hardpoints
Env+Build#
Priority
was chosen MAIN
QA/Dev Status
Staff Comments
Issue Council link
Reproduction Steps
1. Attempt to replace weapons on the hardpoints of the F7A Mk1 Hornet
2. Weapon hardpoints are completely locked to only CF repeaters
What happened
Weapon hardpoints are completely locked, like the Idris PDCs were on the PTU making it impossible to swap the S2 and S3 guns on the nose and ball turret.
What should have happened
Nose and ball turrets on the F7 MK1 series should be able to change weapon types and be unlocked, permitting the user to have more freedom over their loadout if this is an intentional change. This effectively makes the MK1 hornets beyond inferior and lacking in a ballistic weapons meta.
Workaround
No workaround, other than being forced to use a Mk2 hornet if you want actual freedom over your load out.